truth or dare activity
A multi-player game that forces each player to reveal a secret or something funny.
Begin by using Show LEDs to create an “up-arrow” image, which will point to someone.
basic.showLeds(`
    . . # . .
    . # # # .
    # # # # #
    . . # . .
    . . # . .
    `)
Now let’s create a condition to know when button A is pressed so that we can display “truth” or “dare” on the micro:bit. We want the micro:bit to randomly choose whether to display “truth” or display “dare”. We can use accomplish this by using pick random (1).
basic.showLeds(`
    . . # . .
    . # # # .
    # # # # #
    . . # . .
    . . # . .
    `)
input.onButtonPressed(Button.A, () => {
    let random = randint(0, 2)
})
Now let’s display the appropriate message for each scenario of random.
basic.showLeds(`
    . . # . .
    . # # # .
    # # # # #
    . . # . .
    . . # . .
    `)
input.onButtonPressed(Button.A, () => {
    let random = randint(0, 2)
    if (random == 0) {
        basic.showString("TRUTH")
    } else {
        basic.showString("DARE")
    }
})
Notice how the arrow didn’t display again after pressing button A. Let’s add a line of code that displays the arrow again.
basic.showLeds(`
    . . # . .
    . # # # .
    # # # # #
    . . # . .
    . . # . .
    `)
input.onButtonPressed(Button.A, () => {
    let random = randint(0, 2)
    if (random == 0) {
        basic.showString("TRUTH")
    } else {
        basic.showString("DARE")
    }
    basic.showLeds(`
    . . # . .
    . # # # .
    # # # # #
    . . # . .
    . . # . .
    `)
})
- Run your program: Press button A!