glowing pendulum block tutorial
The glowing pendulum changes the screen brightness based on the acceleration measured on the micro:bit.
Rebuild the game!
The blocks have been shuffled! Put them back together so that…
- all LEDs are turned on
 - the micro:bit repeats code forever that
- reads the acceleration along the 
yaxis, - calculate the absolute value of the acceleration
 - scales down the acceleration value by a factor of 
4 - uses the scaled value to set the screen brightness
 
 - reads the acceleration along the 
 
basic.showLeds(`
    # # # # #
    # # # # #
    # # # # #
    # # # # #
    # # # # #
    `)
basic.forever(() => {
    let acceleration = input.acceleration(Dimension.Y);
    acceleration = Math.abs(acceleration);
    acceleration = acceleration / 4;
    led.setBrightness(acceleration)
});